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Urchin

Page history last edited by Renea 15 years ago

 

 

 

 

 

Duck Urchin as drawn by Darkwind

 

 

Pucca Urchin as drawn by Dr. Redux

 

 

As drawn by: Mama Voodoo

 

 

As drawn by: SycophantNagaraja

 

 

 

 

Urchin

 


 

 

Vitals

 

 

Identity: Nieanna Grale

Aliases: Urchin, Skootch

Age: 25

Status: Active Regent Nordic Avenger

Blood Type: A positive

Smokes: No

Drinks: No

Catch Phrase: The runes have been cast. The paths lay before you. The time to choose is NOW.

 

Occupation: N/A

Citizenship: United States

Place of Birth: N/A

Group Affiliation: Justice Brigade

Eduction: Some College


 

 

Appearance

 

 

Height: 5'2

Weight: 170

Hair: Dark Brown occasionally with different colored streaks where the bangs should be

Eyes: Hazel

Other Characteristics (such as scars, tattoos, piercings, etc): small scar in the webbing of her thumb and fore-finger from a mighty battle with an guinea pig under the influence of evil in her youth at a petting zoo.


 

 

Powers and Equipment

 

 

Powers

 

  • Can use quantum sight to view multiple time-lines and their outcome through the different choices made. With further training Urchin will be able to pull items and people from said 'time-line dimensions'.
  • Limited regeneration when focused upon the rune Algiz
  • May fly into a rage

 

Equipment

 

  • The Circlet of Kenaz
    • It is this item that enhances Urchin's ability to 'view' by allowing her a focusing point.
  • The Choker of Algiz
    • The symbol that Urchin lives by, as given to her by her Grams
  • Thurisaz Ax
    • This has no special qualities of it's own, but appears only when Urchin is raging

 

 

Weaknesses

 

 

  • The Blank Rune: This object will nullify Urchin's powers completely. However, blank runes are few and far between. Blank Runes can be created, but only by those with the training in such.
  • When searching through possible time-lines, Urchin may become overwhelmed and there is the possibility of becoming lost within the search unable to discern between where she started and an alternate.
  • Urchin must, at least once a day, Sit down and cast her runes for clairvoyance or her powers will be limited if not inaccessible entirely.

 

 

Personality

 

 

Urchin tries to always have a smile upon her face. While she's easy to make laugh. When it comes to kids, however, and those she's charged with protecting, the seriousness of the situation weighs heavily upon her. Not so much that she cannot handle the assignments, but enough so that her smile is just a tad strained and her eyes are ever watchful.

 

Due to her own history Urchin may be considered over worried at times, but she wants only the best for her fellow heroes. Wants them to be happy and to stay strong. It's been said that she needs to take more time for herself and not focus so much on the happiness of others.


 

 

Five Adjectives

 

 

  • Enthusiastic
  • Quiet (almost shy in situations)
  • Giving
  • Cheery
  • Fretful

 

 

What She Stands For

 

 

Urchin is there for anyone who needs a Hero. Heroes and Civilian's alike. She stands for the ideal "right" of the matter. For those who fear or hurt and do not have the words or courage to say so for themselves, she is there. For those who need to fight, but cannot find the way, she is there. For those who need a friend, or someone to simply hold them, she is there.


 

 

Preferred Writers

 

 

Those who wish to use her in their stories or plots are welcome to it.


Character Rights

 

Anna Niece, the creator of Urchin, retains all rights to this character, her name, image, likeness, costume design, background story, etc.

 

 

 

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